48 Hour BodyBlow LudumDare 32
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A game for Ludum Dare 32, and a rough one at that.
Update: 1:15 EST 4/20/2015 -
I have been made aware of a critical bug in which the player takes damage, and dies, simply standing there. I have tracked it down, and discovered a single line of code, which i moved. The culprit was a line that delivered damage to the player anytime an enemy collided with another enemy; something i accounted for, but put in the wrong place in the last 10 minute crunch before uploading. That is why many features aren't implemented (like how much health you have left).
I consider this a game-breaking bug, and hope you agree that fixing it does not violate the spirit of the Ludum Dare 32 Compo. Thank you.
Status | Prototype |
Platforms | Unity Web Player (Legacy) |
Author | OneTrueAaron |
Genre | Action |